Playing a support role in the demo was Wilhelm, who you may remember as a giant robot-man-boss from Borderlands 2. She was Handsome Jack's significant other at the time, so it's a pretty safe bet that we'll see some budding affection between the two in The Pre-Sequel (and it will probably be gross). During your escapades in Lynchwood in Borderlands 2, you certainly angered Nisha and possibly even killed her as part of a quest.
Nisha the Lawbringer was the only vault hunter who didn't make an appearance in the demo, but she appeared in the series previously as the law-happy Sheriff of Lynchwood. The Pre-Sequel's quartet of vault hunters also includes two women, a first for the series.
It appears Pandora's moon is geothermically active. We do know one thing: Claptrap's POV will be quite low to the ground, a la Oddjob in Goldeneye 007. He showed up briefly in the demo as a "Fragtrap" class, but as to what that means and what his active skill may be, the developers remain tight-lipped. Okay, so for much of Borderlands timeline there are literally thousands of claptraps, but this guy is the Claptrap that ends up surviving the cull and accompanying the player in Borderlands 2. So who exactly is the new fearsome foursome? They're all characters that Borderlands players have encountered at one point or another, but the most notable is the one, the only, Claptrap. He provided direction and encouragement to the player throughout the brief moonwalk, reflecting your role as a member of the team that helped him on his rise to power. Yes, before he was the taut-faced villain of Borderlands 2, it seems that Handsome Jack was a well-meaning, somewhat overzealous main character of The Pre-Sequel. The space station had gone a bit haywire, apparently, and the vault hunters were helping Handsome Jack get it back in order. (Borderlands 2 players will remember that Hyperion construction as the space station that was trying to blast holes in them.)
Unlike our moon, however, it has a variety of different biomes (though we only saw a grey, cratered surface environment that looked very familiar) as well as a giant H-shaped space station intermittently blasting holes in it. The action took place on Pandora's moon which, like Earth's beloved companion, has no atmosphere and very little gravity, both of which affect the action in notable ways.
According to Pitchford, Borderlands 2 has sold more copies than Xbox Ones and PlayStation 4s combined, so of all these potential Borderlands fans, only a fraction of them have new consoles.īy clicking 'enter', you agree to GameSpot'sĪnd so the business of shooting and looting remains a last-gen affair, for now, and in a gameplay demo of the PC version, The Pre-Sequel looked as sharp as Borderlands 2 at its best. That would be a next-gen experience built on a new engine (though they clarified that no such game is in development) The Pre-Sequel is built on the Borderlands 2 engine and is slated to release for the PlayStation 3, Xbox 360, and PC only. In a meeting where Pitchford and 2K Australia General Manager Tony Lawrence revealed the new game, they were quick to explain the ways that The Pre-Sequel is not what they imagine Borderlands 3 to be. Borderlands: The Pre-Sequel will insinuate itself between Borderlands and Borderlands 2 on the series' timeline, sending four new vault hunters into space to battle low gravity, zero atmosphere, and raving, psychotic astronauts. As it turns out, another studio (2K Australia) actually is working on a third Borderlands game, but you know, to-may-to, to-mah-to.
Two massively successful games each accompanied by slews of downloadable content left little doubt that there would be more Borderlands, even after Gearbox Software President Randy Pitchford said that his studio was not working on Borderlands 3.